Fifteen arenas across two tracks — thirteen Off-Stage, two On-Stage. Choose your battleground, or conquer them all.
Three back-to-back rounds: story-based problem solving, a surprise “switch” round revealed on the day, and a rapid coding sprint. Only two of three teammates sit per round. Python, Java or C++.
A build-on-the-spot hackathon. Teams ship a working software project and demo a live prototype — judged on originality, usability, technical depth and presentation.
Two rounds of heavy prompt engineering. No AI tool is off-limits — bring your own device and mobile data, and coax the very best out of the machine.
Sprint from a start page to a target using only in-page hyperlinks — no search bar, no new tabs. Two rounds, from familiar paths to abstract, lateral leaps.
Football on PlayStation 5. A group stage into knockouts, eight-minute matches (four-minute halves). Glory decided on the virtual pitch.
Analyse a dataset and surface the insight. Use Excel, Python or any analytics tool — submit your extraction code first, then a report on what the data reveals.
Tell a story in film. Teams produce a short documentary on a given theme — judged on storytelling, creativity, technical execution and relevance. Mobile cameras welcome.
Design, build and program a robot to take on an arena task. Two rounds — build, then performance testing — judged on innovation, precision and problem-solving.
Build a functional website to a given brief. Round one is UI/UX, round two is functionality and responsiveness. Any framework, any stack is fair game.
Compose music with AI tools in a single submission round. Originality, creativity and clever use of the tools carry the day. Bring your own device.
A redstone build battle. Given a mechanism to engineer from scratch, the simplest, cleanest contraption that does the job takes the win.
A multi-stage digital trail of clues and challenges, each unlocking the next. Tests logic, technical skill and speed — and every participating school’s reps must take part.
A creative media event for the storytellers behind the lens. Full format and rules will be announced through the official channels.
The IT Quiz in two divisions — Junior (classes 6–8) and Senior (9–12). Prelims for each, with the top six teams advancing to the on-stage finals.
Build a full marketing campaign for a pre-assigned product — brand, USP, audience, socials and an 8-slide deck — then face an on-the-spot crisis challenge and pitch to the judges.
One representative team per school for select events · Some events carry class limits — see each card. Final formats are confirmed through the official coordination channels.